Ooooh, I think this may actually be a good idea.
We know that Apple is trying to keep its developer base isolated from the rest of the mobile world. If you have to choose a platform between iPhone and Android, an indy developer will probably choose the iPhone right? Thats where the people are. This has nothing to do with the Flash Player, but everything to do with making the iPhone a hard ecosystem to leave for a user.
Now Adobe, imagine you releaseÂ an Objective C library that developers can use that will also cross compile to Flash Player bytecode that can run on Android, web etc. You already have done some work for compiling C/C++ to Flash Player bytecode in the Alchemy Project, and I am assuming you now have a bunch of of LLVM experts in your team. You will have to mandate that developers use only that library since others may not work with the cross compiler (there may be dependencies that are not ported). As an indy developer trying to get to the maximum audience I would use that library in a heartbeat. Now suddenly a lot of games are being automatically ported to the Android platform (with AIR). Except that those games appear on the Android immediately, rather than wait for the few weeks/months of sitting around waiting to be approved. The Android now suddenly looks like a better platform doesn’t it. Meanwhile this works nicely for you again. You need some IDE (maybe Flash CS5) to cross compile the Objective C to ActionScript bytecode so you have a market for a tool again. Get Google to help you by replacing the iAd system with one that uses Google ads, I am sure they’ll get behind that.
[update] This is not really a solution for people who dont know Objective C and dont want to learn it. But it does give iPhone developers more options, unties their dependence on that platform only and makes AIR on other devices a lot more viable.
Hopefully you like this idea, I’ll expect a check from you soon 😉