Yesterday Jack Zankowski (who leads the next gen UX at Comcast) and I gave a talk on the design and engineering challenges in building VR experiences for TV content at the WICT Tech It Out event at Villanova University. While there, we were also able to check out their pretty interesting VR cave as well.
The talk is based on a VR prototype we demoed recently at the Cable Show and the Code Conference. Personally its been a very educational experience. In a way, working with Unity is like working with Flash all over again, with similar challenges ( managing visual assets, code architecture, working in a team of varying skillsets from design to development). Hopefully I’ll do some more write-ups here on those challenges. But for now, the deck from the event is embedded below.
Thanks to the folks at WICT for having us.
Nice insights into some of the technical hurdles of implementing VR. Experientially the challenge will be to move from a single point of interest (forward) to taking advantage of the 360°’s of view. SNL did some decent attempts with their 40 Year special https://www.youtube.com/watch?v=6HS9h4xFRww
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