Jon Moore and I were interviewed recently by Technically Philly on running open source projects in Comcast. The post came out today. Its always exciting to see your name in print…or the digital equivalent thereof ;)
I am currently at SXSW, my forth trip to the event. As conferences go, I find SXSW pretty enjoyable and always come back with a couple of new ideas that I can play with. However, as much as I like the event, trying to manage your schedule on the SXSW app itself is pretty annoying.
- Its hard to quickly glance how your schedule is across time slots. Even the My Events section of the app doesn’t group your events by time.
- Location is a big factor when choosing my events. I often choose an event I might be less interested than another one if it is closer to where I am
I have written before on how Android could be using their software navigation buttons more appropriately. Seeing how Android 5.0 and 5.1 handle screen pinning seems another one of those situations where it could leverage that capability.
For those unaware of the feature, Android 5.0 introduced a feature that allowed you to pin a certain application to the home screen. The primary use case for this feature is to prevent a child or some one you hand over your phone to to accidentally exit an app that you want them to see/use. Since the feature doesn’t require a pin number to exit the app, the feature is not so much designed for security but rather for preventing accidents. Exiting the pinned app requires you to tap the “Back” and the “Overview” screen at the same time. A feature that people may forget (though the OS does bring up a message if you do tap any of the navigation buttons when a screen is pinned). This is probably what prompted a more explicit how-to view explaining the exit action in Android 5.1.
However this feature once again doesn’t take into account the Android soft keys. When a screen is pinned, why not change the graphics for Back and Overview to pin icons. This would also reinforce the fact that the phone is in a separate “pinned screen” mode.
As always, thoughts are welcome :)
For the last couple of years I have been using WhatsApp to keep in touch with my friends and family in India. While it doesn’t seem to be very popular in the US, its amazing to see how almost everyone I know in India is on it. However till this week, it remained solely a mobile app, which is fine in the whole “think mobile first” world, but does get annoying when you are sitting in front of a PC and still have to dig out your phone to respond to a message (or talk into your Android Wear Watch ;) )
However as I started reading up on it, it turned out to be a pretty bizarre web app. I read a message by the CEO of WhatsApp claiming Apple tech did not offer them the right hooks for their implementation (basically apps running in the background and some unique feature of Android push notifications)
It turns out that actually the “web app” was just a visual shell with the messages being sent back and forth by the phone app itself, something easy to verify by just putting your phone in Airplane mode which brings up this notification on the app:
The other interesting bit of titbit is why the app was Chrome only. What chrome-only tech was WhatsApp relying on? The answer, after a bit of googling, turned out to be Chrome Push Notifications. Basically, it seems like their architecture is very similar to apps like MightyText or PushBullet that have started to bridge the Android phone and desktop Chrome experience.
It almost seems that we are now starting to move towards a world of Remote UIs: apps running on the one machine (usually your phone) but pushing the interfaces to another device that may be more contextually appropriate. Some other examples of this include:
- The Apple Watch and CarPlay both run apps that do all the compute on the phone and present the visuals on to the watch or car’s dashboard display
- The Android Wear / Android Auto requires a little more computational capacity on the remote display, in both cases they need to be running Android as well with only data moving back and forth. But the core idea remains the same.
While a few folks are crying foul about this implementation, I am kind of a fan. Besides the lack of multiple code bases for desktop and mobile, this setup restricts the number of devices you are signed in to. Since your phone is the one channel back to the servers, it lets you authenticate at one place and just use the most appropriate screen around.
It’ll be interesting to see if more apps adopt this architecture. Its unusual but seems pretty cool. It also might be the beginning’s of Android’s answer to iOS’s Continuity feature.
For the last 5 months, I have been working on an iOS project using Swift. Its been an interesting experience. While the language has some parts I like, personally I feel mostly disappointed at the complexity of the language cause, honestly, I don’t see how they help me write apps faster.
My Hopes for Swift
But between a js-like syntax and an interactive playful workspace, I thought Apple had finally cracked it and democratized programming. On the flight back, I was so sure that Swift would be the programming language that I would now recommend to students going forward.
Working with Swift
Working in Swift the last few months, my opinion has changed a lot. The simplicity that (I thought) Swift promised never really happened and I find the language a lot more laborious to work with than even Objective-C which I generally liked.
- Optionals?: Swift introduced Optionals that let you explicitly declare that certain variables may not hold data at all times. I am not sure what kind of bugs this is helping me avoid. And I am tired of unwrapping Optionals all over my code. Additionally, Optionals introduce a whole new slew of potential errors.
- Type casting in Swift sucks. Swift does nothing automatically. Want to add an Int to a CGFloat? Well make sure the you convert your Int to a CGFloat yourself. This gets very annoying when you want to do things like manipulate view dimensions by multiplying with and adding/subtracting constants. I have reached a point where I only do one simple math operation per line.
- Unexpected types: Why the hell does array[1..10] return a Splice object that you have to cast to an Array?! If I am asking for a part of a collection, just return it as the same data type.
- Way too much: There is a lot of smart in Swift, and I am sure it attracts a certain kind of personality. Operator Overloading, Literal Convertables, etc etc. But personally I find very little of that really valuable.
- Readability: Personally I ding a programming language for every meta character in code (?, ! etc) as I think they generally hamper readability. Swift has a lot of that.
- XCode 6 is terrible: XCode has gotten really bad. SourceKit editor crashes all the time, errors make no sense, quick fixes don’t actually fix (video below). Its surprising how poor XCode stands up to other modern IDEs.
Swift has some nice parts too. Playgrounds/REPL are actually useful to debug small pieces of code and the lack of header files is a blessing, but besides that, I am not too excited by it. To me Swift is a disappointment, something I had hoped would open mobile development to a larger pool of people just getting into programming. Instead its another language that seems to have been developed by very smart people for very smart people. Nothing wrong with that, its just not what gets me excited.
I mostly agree with Marco on this when he said:
Swift looks interesting, but in all of Overcast’s development so far, I’ve never run into a problem that’s the language’s fault that Swift would have handled better. It appears to solve problems I don’t have, to gain small (and still theoretical) optimizations that I don’t need, at the expense of many Objective-C features I really like.
- Managing the traffic peaks: I ran my blog on an AWS t1.micro instance which worked pretty well on a regular day. However every once in a while if my traffic spiked (say if a post reached Hacker News or Reddit), the site would go down. I could configure AWS auto scaling but that also meant spending more money. I ultimately ended up putting a free instance of CloudFlare in front of the blog and that seemed to work well, but still left me feeling uneasy.
- Cost: Running the blog on GoDaddy cost me around $70 a year. My AWS bill used to be around $17 a month which is around $200 a year, a definite jump from what I was spending on GoDaddy but I put it down to cost of learning. The Wordpress account with custom domain costs $99 a year, so I don’t mind the savings, especially considering I hadn’t really been doing too much server management for the last 6 months.
- Trusting backups: I had setup a WordPress backup to Dropbox plugin to make sure if I accidentally wiped the database or something, I’d always have the data to go back to, but I never verified the backup after the initial couple of weeks. Over time I got a lot less confident if that plugin was actually working, and kept putting off verifying the backup (trying to bring up a new wordpress instance with just that data). Moving to a hosted WP instance eliminates that doubt.
All in all, the AWS experiment was fun and educational, but it made me started blogging less since I was always worried that I’d have to monitor the site each time I added a post. Moving to WP hosting feels like a good decision though I do think I broke some Google URLs during the migrations, mostly because my blog moved from a subfolder (arpitonline.com/blog/*** to just arpitonline.com/***). I am fine with that, I hated the blog subfolder anyway. If you do subscribe to my feed, you might have to update your RSS readers to the new feed link.
I am a big fan of Dribbble. For the uninitiated, its a community for designers to share parts of their work and is pretty inspirational when you are thinking of designs for your own applications. When I released FreeFlow earlier this year, I included a sample Dribbble project as part of the release to showcase the power of layout system. Since then I recieved a couple of messages from a few folks to just complete that as an app since a lot of the work was already done anyway. It also didn’t seem like there were any really compelling Dribbbble apps on the Play Store (well none that I felt were very interesting anyway). So last week I worked a bit and finished the Artbook app
Like the original source that was included in FreeFlow, Artbook is completely open source and released under the Apache 2 license. The code for the app has some ugly parts but is generally okay. Having recently acquired a 10.1” Android tablet (the Galaxy Note 10.1 mostly for drawing), I really wanted to make sure it had a fantastic tablet experience. However unlike Google’s direction to use Fragments for multi device layouts, this app does it via just a few simple if-else blocks and conditionally loading layouts. I find this approach so much simpler than any elaborate Fragment based architectures.
Anyway, I hope you give it a shot and see if you like it. I find browsing Dribbble a lot more fun using it