I have been using Flex Builder for a while now as my main Actionscript IDE for both Flex and Actionscript projects. Of course in the latter, I have been very sensitive to not using even an iota of the Fx library. However traditionally I had always used the [Embed] metatag to embed graphic symbols into my Swfs. What I did not realize was that the Embed tag brought in Flex code into my project. I only discovered that as I was getting a build of OpenPyro ready for a release (its going to be 0.4, isnt out yet, but probably early next week).
I was trying to build the OpenPyro swc that users could be imported into projects. However running the compc command resulted in the following error screen:
Apparently, using the Embed metatag was causing the graphic to be imported but then converted to an instance of the Flex SpriteAsset class. WTF, this was definitely not what I wanted. Googling (at 2 am, so I may not have used the best queries) did not bring in any meaningful results. However a friend of mine recently switched from Flex Builder to FDT and I remembered him showing me how he did it, so here are the steps:
1) Create MovieClip symbols in the Fla and export them for Runtime Sharing with appropriate class names.
2) Generate the SWC from the Fla
3) Place the SWC in the classpath of the Actionscript project.
4) Use the exported symbol’s class name to reference the graphic symbol
So this worked. I was pretty aware that the Bindable tag was Flex specific but I didnt know that Embed tag did as well. Adobe really needs to differentiate the Flex specific metatags like Bindable and Embed with the pure AS3 ones like Event. My one big complaint with Flex Builder was that it never complained considering I was in a pure Actionscript project.
I hope Gumbo fixes this.